Status & Rank Tables


The Harnic Status Table presents a slight challenge. Seen in the perspective of the Harnic world as a whole, especially Harnic Kings are not as powerful as their mainland (Lythian) counterparts. As the great mainland nations generally sport a level of noble roughly equivalent to Harnic Kings (Dukes), they find themselves side by side in the table. At status 1 and above, family members of the status holder generally share the status (wife) or hold a status of 1-2 points below (children, prominent relatives).

Status Table

Status Examples Cost of living
8 Azeryan Emperor $600,000,000
7 Mainland King, Church Pontiff $60,000,000
6 Harnic King, Mainland Duke, Church Primate $6,000,000
5 Earl/Count, Archbishop, Royal High Official $600,000
4 Baron, Mangai Leader, Bishop, Sheriff $60,000
3 Manorial Lord, Town Major, Guildmaster, Hundred Bailiffs, High Priest $12,000
2 Household Knights, Knights Bachelor, Manorial Bailiffs, Church officials $3,000
1 Master Guildsmen, Squires, Merchants, Priests $1,200
0 Freemen Farmers, Village officials, Journeymen $600
-1 Villeins, Half-Villeins, Apprentices, Servants $300
-2 Cottars, Urban Poor $100


Below are the ranks systems of the administrative organisations of Hârn. All of these follow the rules of costing 5 points pr. level, and that 3 levels of Rank = 1 free level of Status.

Military Rank

In a feudal society, Status is equivalent to Rank. High Status and the sweeping powers incuded therein includes military obligations to the King and Realm.

Administrative Ranks

This represents the positions available in the royal organisations of the Chamber, Chancery, Exchecquer and Constabulory

4 Privy Council
3 High officials/department heads
2 Heralds, Advocates etc.
1 Clerks, foresters etc.

Church Rank

The churches of Western Lythia are almost all organized into the following ranks:

7 Pontiff
6 Primate
5 Archbishop
4 Bishops & High Priests
3 Temple Priests & Lay Grandmasters
2 Deacons, Mendicants
1 Acolytes & Lay Brothers
0 Ordinary Worshipper

Guilded Ranks

The guilds also maintain a system of ranks:

6 Mangai Chairman
5 Guildmaster
4 Syndics
3 Master
2 Journeyman
1 Apprentice

Arms and Armour:

The most heavy weapons and armour are reserved for the Nobility and their retainers and soldiers. It thus requires at least Status 1 or a Duty to a Status 2 person or above to have the right of the heaviest weapons.

Chivalric weapons: Swords bigger than shortswords, Lances, Axes and Maces that are decidedly weapons, Pollaxes.
Chivalric Armour: All types of Mail and Plate

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