This section has notes on those advantages that require som form of special attention in a GURPS Hârn game. If it is not mentioned here, assume that it a) can be used as written or b) belongs under the treatment of Supernatural Powers. This section thus concerns itself mostly with the more mundane physical, mental and social traits.

Advantages chosen must generally be Mundane in nature, ie. mostly Social, Physical or Mental, and must be appropriate for TL3.

Racial, Cinematic and Supernatural advantages only appear through the spells of the Shek-P'var, the Ecclesiastical Powers of Clergy, or as rare Psionic powers.

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